StarCraft improved on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry concerning the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-acknowledged 1996 SSI launch War Wind. The unit styles https://gregory29495.fare-blog.com/29974909/getting-my-starcraft-to-work